
Sure, the characters are expendable, but the amount of ammo and resources you have upon mission start are awful. (Even if you survive, your ammo, tool and health are likely lower, which severely lowers your chance of survival.)Īlso, limited ammo capacity makes no sense in this context. I can't tell you how many times I've got caught on geometry, or a random mob wakes up in the middle of a room and just basically causes the whole mission to fail. This is unbalanced and poorly designed in so many ways. This goes beyond trying to make a well crafted and difficult game. No big or complex mechanics to memorize, just insane difficulty.Īnd I fully understand that the devs say "This game isn't for casuals", and I don't really care. The game is difficult for the sake of being difficult. I've tried to get into this game several times over the years, and I really want to enjoy it. >Enemies are really diverse, but they're a whole other layer of difficulty, as a lot of them have slight differences to them that are important. >The characters seem lacking, until you read/listen to some logs.


Not exaggerating, the mission fail rate in this game is astronomical. >The mechanics are really fun, but insanely punishing. GTFO is still 30 % off until the 11th of May so grab your friends who were still hesitant when rundowns were rotated out with every new release. Available now and until 30th May 23:59 UTC. We are also adding the KOVAC PRAESIDIO variant backpack as an extra drop for everyone, as thanks for your patience with the cosmetic problems we had at release.


Prisoners, we have a new patch for you, fixing bugs with ALT://Rundown 4.0 Contact, released on the 27th of April.
